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Boar Knight

(image)

Boar Riders who know how to use their companions to their full potential are promoted to Boar Knights. While Boar Knights carry regular weapons, their real potential lies in the strength of their companion, due to their evergrowing bond.

Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead.

Information

Advances from: Boar Rider
Advances to: Boar Cataphract
Cost: 42
HP: 66
Movement: 7
XP: 120
Level: 2
Alignment: chaotic
IDBoar Knight
Abilities: recovery

Attacks (damage - count)

(image)spear
melee
8 - 3
pierce
(image)trample
melee
13 - 2
impact
charge

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact20% (icon) fire-10%
(icon) cold10% (icon) arcane-30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest150%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains340%
(icon) Mushroom Grove140%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village140%